MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.900 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.325 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.880 fModWaveAlphaEnd=1.980 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=1.13500 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01605 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.000 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=1.000 mv_r=1.000 mv_g=1.000 mv_b=0.900 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=332 wavecode_0_sep=256 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=100.00000 wavecode_0_smoothing=0.90000 wavecode_0_r=0.000 wavecode_0_g=0.700 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=x=rand(100)*0.01; wave_0_per_point2=y=rand(100)*0.01; wave_0_per_point3=r=1;g=0.9;b=1.0 wavecode_1_enabled=1 wavecode_1_samples=42 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=81.95444 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=0.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_frame1=wave_x=1; wave_1_per_point1=x=rand(1000)*0.001; wave_1_per_point2=y=rand(1000)*0.001; wave_1_per_point3=//r=0.9; wave_1_per_point4=//g=1; wave_1_per_point5=//b=1 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=16 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=1.800 shapecode_0_rad=0.01000 shapecode_0_ang=0.18840 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=0.77829 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.900 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.500 shapecode_0_border_r=0.590 shapecode_0_border_g=0.810 shapecode_0_border_b=0.690 shapecode_0_border_a=0.000 shape_0_per_frame1=//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7); shape_0_per_frame2=//a=DMT; shape_0_per_frame3=//a2=.5*DMT; shape_0_per_frame4=//border_a=0.4*DMT; shape_0_per_frame5=//atime=atime+(above( sin(time),0 )*0.02 ); shape_0_per_frame6=//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39); shape_0_per_frame7=//x=(sin(atime*0.3)*0.07)+0.5; shape_0_per_frame8=//y=(cos(atime*0.1)*0.07)+0.5; shape_0_per_frame9=//rad=((bass+mid+treb)/6)*1.4+0.2; shape_0_per_frame10=//sides=bass*16 shapecode_1_enabled=1 shapecode_1_sides=3 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=2 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=1.25237 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.25133 shapecode_1_tex_zoom=1.13600 shapecode_1_r=0.000 shapecode_1_g=1.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.200 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=0.990 shapecode_1_border_a=0.000 shape_1_per_frame1= shape_1_per_frame2=//adv=adv+(bass*bass)/15; shape_1_per_frame3= shape_1_per_frame4=//r=rand(10)*0.1*0.5+0.5; shape_1_per_frame5=//g=r; shape_1_per_frame6=//b=r; shape_1_per_frame7= shape_1_per_frame8=x= q28; shape_1_per_frame9=y= q29; shape_1_per_frame10=rad=q32; shape_1_per_frame11=ang= if(equal(instance,0),q30,q31); shapecode_2_enabled=1 shapecode_2_sides=3 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=2 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=1.25237 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.25133 shapecode_2_tex_zoom=1.13600 shapecode_2_r=0.000 shapecode_2_g=1.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.200 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.000 shapecode_2_border_b=0.990 shapecode_2_border_a=0.000 shape_2_per_frame1= shape_2_per_frame2=//adv=adv+(bass*bass)/15; shape_2_per_frame3= shape_2_per_frame4=//r=rand(10)*0.1*0.5+0.5; shape_2_per_frame5=//g=r; shape_2_per_frame6=//b=r; shape_2_per_frame7= shape_2_per_frame8=x= q23; shape_2_per_frame9=y= q24; shape_2_per_frame10=rad=q27; shape_2_per_frame11=ang= if(equal(instance,0),q25,q26); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.860 shapecode_3_y=0.200 shapecode_3_rad=0.80814 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.45112 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=0.900 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 per_frame_1=//wave_g = wave_g + 0.100*( 0.90*sin(0.583*time) + 0.10*sin(1.006*time) ); per_frame_2=//wave_b = wave_b + 0.100*( 0.90*sin(0.993*time) + 0.10*sin(0.933*time) ); per_frame_3=zoom = 0.935*zoom + 0.04*( 0.60*sin(0.339*bass_att) + 0.10*sin(0.276*bass_att) ); per_frame_4=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_5=cx = cx + 0.003*( 0.60*sin(0.471*treb_att) + 0.40*sin(0.297*treb_att) ); per_frame_6=cy = cy + 0.003*( 0.60*sin(0.379*mid_att) + 0.40*sin(0.351*mid_att) ); per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame_8=rot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834)); per_frame_9=dx=dx+0.01*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334)); per_frame_10=dy=dy+0.01*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334)); per_frame_11= per_frame_12=q23 = rand(1000)/1000; per_frame_13=q24 = rand(1000)/1000; per_frame_14=q25 = (rand(1000)/1000)*6.28; per_frame_15=q26 = q25 - 3.14; per_frame_16=q27 = (rand(1000)/12000)+0.1; per_frame_17= per_frame_18=q28 = rand(1000)/1000; per_frame_19=q29 = rand(1000)/1000; per_frame_20=q30 = (rand(1000)/1000)*6.28; per_frame_21=q31 = q30 - 3.14; per_frame_22=q32 = (rand(1000)/14000)+0.1; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` warp_5=`float2 uv2 = (uv*0.925)+.0375; warp_6=`float2 uv3 = (uv*1.075)-.0375; warp_7=`ret = lerp(0,float3(1,0,0),GetPixel(uv).x); warp_8=`ret = lerp(ret,float3(0,1,0),GetPixel(uv2).y); warp_9=`ret = lerp(ret,float3(0,0,1),GetPixel(uv3).z*0.3); warp_10=`//ret = lum(ret); warp_11=` warp_12=` // darken (decay) over time warp_13=`ret *= 0.98; //or try: ret -= 0.004; warp_14=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` comp_5=` float3 d = float3(texsize.zw, 0)*1.0; comp_6=` float b1 = lum(GetPixel(uv + d.xz)); comp_7=` float b2 = lum(GetPixel(uv - d.xz)); comp_8=` float b3 = lum(GetPixel(uv + d.zy)); comp_9=` float b4 = lum(GetPixel(uv - d.zy)); comp_10=` comp_11=` //ret = 0; comp_12=` ret *= -1; comp_13=` ret += saturate((b1-b2)*64)*1.00*float3(.2,.6,.9); comp_14=` ret += saturate((b3-b4)*64)*1.00*float3(.3,.9,.5); comp_15=` ret -= saturate( GetBlur1(uv)*4 - 1 ); comp_16=` //ret = lum(ret)*float3(0.8,.9,1); comp_17=` comp_18=` comp_19=` ret *= 1.5; comp_20=` comp_21=`//ret = GetPixel(uv); comp_22=` comp_23=`}