MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.900 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=2.630 fWaveSmoothing=0.360 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=9.861 fWarpScale=16.217 fZoomExponent=1.50374 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=1.00000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=0.100 ob_b=0.000 ob_a=1.000 ib_size=0.050 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=44 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.03347 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=fran = 1; shape_0_init2=xs = 1; shape_0_init3=ys = 1; shape_0_init4=xm = 0.5; shape_0_init5=ym = 0.5; shape_0_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01)); shape_0_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01)); shape_0_per_frame3= shape_0_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.4 + 0.6*cos(time*0.62)); shape_0_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.5 + 0.5*cos(time*0.78)); shape_0_per_frame6= shape_0_per_frame7=x = xm; shape_0_per_frame8=y = ym; shape_0_per_frame9= shape_0_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3); shape_0_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32); shape_0_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16); shape_0_per_frame13=r2 = r; g2 = g; b2 = b; shape_0_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3; shapecode_1_enabled=1 shapecode_1_sides=44 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.03347 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=fran = 1; shape_1_init2=xs = 1; shape_1_init3=ys = 1; shape_1_init4=xm = 0.5; shape_1_init5=ym = 0.5; shape_1_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01)); shape_1_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01)); shape_1_per_frame3= shape_1_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.6 + 0.4*cos(time*0.62)); shape_1_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.7 + 0.3*cos(time*0.78)); shape_1_per_frame6= shape_1_per_frame7=x = xm; shape_1_per_frame8=y = ym; shape_1_per_frame9= shape_1_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3); shape_1_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32); shape_1_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16); shape_1_per_frame13=r2 = r; g2 = g; b2 = b; shape_1_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3; shapecode_2_enabled=0 shapecode_2_sides=44 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.03347 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_init1=fran = 1; shape_2_init2=xs = 1; shape_2_init3=ys = 1; shape_2_init4=xm = 0.5; shape_2_init5=ym = 0.5; shape_2_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01)); shape_2_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01)); shape_2_per_frame3= shape_2_per_frame4=xm = xm + 0.03*xs*(sin(time*0.35)*0.5 + 0.5*cos(time*0.87)); shape_2_per_frame5=ym = ym + 0.03*ys*(sin(time*0.92)*0.3 + 0.7*cos(time*0.26)); shape_2_per_frame6= shape_2_per_frame7=x = xm; shape_2_per_frame8=y = ym; shape_2_per_frame9= shape_2_per_frame10=r = 0.5 + 0.5*sin(time*0.25); shape_2_per_frame11=g = 0.5 + abs(r)*sin(time*0.5); shape_2_per_frame12=b = 0.5 + abs(g)*sin(time); shape_2_per_frame13=r2 = r; g2 = g; b2 = b; shape_2_per_frame14=rad = 1.6*(bass_att + mid_att + treb_att)/3; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=warp = 0; per_frame_2=volume = 0.3*(bass+mid+att); per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg); per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp); per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); per_frame_7=xpos = xpos + 0.001*xspeed; per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg); per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp); per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); per_frame_12=ypos = ypos + 0.001*yspeed; per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_16=peakbass_att = max(bass_att,peakbass_att); per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_22=wave_x = xpos + 0.5; per_frame_23=wave_y = 1-(ypos + 0.5); per_frame_24=wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); per_frame_25=wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); per_frame_26=wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time)); per_frame_28=mv_r = if(beat, 1, ib_r); per_frame_29=mv_b = if(beat, wave_b, ib_b); per_frame_30=//mv_a = if(beat, 0.1, ib_a); per_frame_31=//ib_a = 0.015; per_frame_32=q3 = wave_mystery; per_frame_33=q1 = wave_x; per_frame_34=q2 = 1-wave_y; per_frame_35=q2 = ypos+0.5; per_frame_36=warp=0; per_frame_37= per_frame_38=//q2 = 1-(ypos + 0.5); per_frame_39=//q1 = 0.5; per_frame_40=//q2=0.5; per_frame_41=ob_r = 1-wave_g; per_frame_42=ob_b = 1-wave_r; per_frame_43=ob_g = 1-wave_b; per_frame_44= per_frame_45=monitor = wave_y; per_frame_46=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps); per_frame_47=movement = if(above(movement,10000), 0, movement); per_frame_48=rot =1*sin(movement); per_frame_49=cx = wave_x; per_frame_50=cy = y_pos+0.5; per_frame_51= per_frame_52=q8 = movement; per_pixel_1=myy = x-q1; per_pixel_2=myx = y-q2+0.1; per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy); per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy)); warp_1=`shader_body warp_2=`{ warp_3=`float2 zoom = 1+q1; warp_4=`float2 cntr = float2(0,0); warp_5=`float2 c = float2(-0.12,0.74); warp_6=`float2 my_uv = (uv-0.5-cntr)*zoom; warp_7=`float2 u2 = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y); warp_8=`float2 cu2 = float2(u2.x*c.x - u2.y*c.y, u2.x*c.y + c.x*u2.y); warp_9=`float denom = 1/((cu2.x+1)*(cu2.x+1)+cu2.y*cu2.y); warp_10=`my_uv = float2(u2.x*(cu2.x+1)+u2.y*cu2.y,u2.y*(cu2.x+1)-u2.x*cu2.y)*denom; warp_11=` warp_12=` warp_13=`ret = tex2D( sampler_fc_main, my_uv - floor(my_uv) )*0.94; warp_14=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv0 = uv; comp_5=`uv *=2 ; comp_6=`float2 m = floor(frac(uv*0.5)*2); comp_7=`uv = frac(uv)*(1-m) + (m)*frac(1-uv); comp_8=` uv = float2(rad,uv.y); comp_9=` comp_10=` comp_11=` float2 uv_echo = (uv.xx- 0.5)*1.000*float2(-1,1) + 0.5; comp_12=` ret = tex2D(sampler_main, uv.xy).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13); comp_13=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13); comp_14=` ret = abs((.1+ret)-(.1+ret2)); comp_15=` ret *= ret; //darken comp_16=` ret *= float3(.9,1.6,2.3); comp_17=` ret *= 4+bass_att; //gamma comp_18=` //ret *= 2; comp_19=`// ret = pow(ret,1-ret); comp_20=` // ret -= .8*lum(1-GetPixel(uv0)); comp_21=`// ret = .5*lum(ret); comp_22=`// ret = max(ret3,.8*lerp(ret3,ret.zxy,.75)); comp_23=` ret *= 1.5; comp_24=` comp_25=`}