[preset00] fRating=1.000000 fGammaAdj=1.210000 fDecay=0.960000 fVideoEchoZoom=0.996629 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=1 fWaveAlpha=0.001000 fWaveScale=0.011726 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.037492 fWarpScale=0.014889 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.033004 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.400000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.105000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=1.000000 ib_size=0.055000 ib_r=1.000000 ib_g=1.000000 ib_b=0.000000 ib_a=0.200000 nMotionVectorsX=0.000000 nMotionVectorsY=43.199997 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=0.910000 mv_b=0.710000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=0.100000 wavecode_0_g=1.000000 wavecode_0_b=0.700000 wavecode_0_a=1.000000 wave_0_per_frame1=t1=sin(time)*0.5+0.5; wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_0_per_frame4= wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q1 + phs; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//wrist movement; wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5; wave_0_per_point14= wave_0_per_point15=xq=xp; wave_0_per_point16=sinang=sin(ang);cosang=cos(ang); wave_0_per_point17=yq=yp*sinang + zp*cosang; wave_0_per_point18=zq=yp*cosang - zp*sinang; wave_0_per_point19=yq=yp; wave_0_per_point20=zq=zp; wave_0_per_point21= wave_0_per_point22=ang=tm*8; wave_0_per_point23=sinang=sin(ang);cosang=cos(ang); wave_0_per_point24=xp=xq*sinang + yq*cosang; wave_0_per_point25=yp=xq*cosang - yq*sinang; wave_0_per_point26=zp=zq; wave_0_per_point27= wave_0_per_point28=//forearm movement; wave_0_per_point29=zp=zp-0.3; wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_0_per_point31=sinang=sin(ang);cosang=cos(ang); wave_0_per_point32=xq=xp; wave_0_per_point33=yq=yp*sinang + zp*cosang; wave_0_per_point34=zq=yp*cosang - zp*sinang; wave_0_per_point35= wave_0_per_point36=//upper arm twist wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_0_per_point38=sinang=sin(ang);cosang=cos(ang); wave_0_per_point39=xp=xq*sinang + yq*cosang; wave_0_per_point40=yp=xq*cosang - yq*sinang; wave_0_per_point41=zp=zq; wave_0_per_point42= wave_0_per_point43=//upper arm outward; wave_0_per_point44=zp=zp-0.35; wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_0_per_point46=sinang=sin(ang);cosang=cos(ang); wave_0_per_point47=xq=xp*sinang + zp*cosang; wave_0_per_point48=yq=yp; wave_0_per_point49=zq=xp*cosang - zp*sinang; wave_0_per_point50= wave_0_per_point51=//upper arm up down; wave_0_per_point52=ang=cos(tm)*0.5 - 0.5; wave_0_per_point53=sinang=sin(ang);cosang=cos(ang); wave_0_per_point54=xp=xq; wave_0_per_point55=yp=yq*cosang - zq*sinang; wave_0_per_point56=zp=yq*sinang + zq*cosang; wave_0_per_point57= wave_0_per_point58=//xp=xq;yp=yq;zp=zq; wave_0_per_point59= wave_0_per_point60= wave_0_per_point61=//project into screenspace and draw on screen wave_0_per_point62=zp=zp+2; wave_0_per_point63=xs=xp/zp; wave_0_per_point64=ys=yp/zp; wave_0_per_point65= wave_0_per_point66=x=xs+0.5; wave_0_per_point67=y=ys*1.3+0.5; wave_0_per_point68= wave_0_per_point69= wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample); wave_0_per_point71=a=a*a; wave_0_per_point72= wave_0_per_point73=b=b+pow(1-sample,2)*0.3; wave_0_per_point74= wave_0_per_point75= wave_0_per_point76= wave_0_per_point77=r1=t1; wave_0_per_point78=g1=t2; wave_0_per_point79=b1=t3; wave_0_per_point80=r2=t4; wave_0_per_point81=g2=t5; wave_0_per_point82=b2=t6; wave_0_per_point83= wave_0_per_point84=r=r1*flip + r2*(1-flip); wave_0_per_point85=g=g1*flip + g2*(1-flip); wave_0_per_point86=b=b1*flip + b2*(1-flip); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=0.200000 wavecode_1_g=1.000000 wavecode_1_b=0.600000 wavecode_1_a=1.000000 wave_1_per_frame1=t1=sin(time)*0.5+0.5; wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_1_per_frame4= wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.2; wave_1_per_point3=tm=q1 + phs; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_1_per_point10=yp=-yp; wave_1_per_point11=zp=0; wave_1_per_point12= wave_1_per_point13=//wrist movement; wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_1_per_point15= wave_1_per_point16=sinang=sin(ang);cosang=cos(ang); wave_1_per_point17=xq=xp; wave_1_per_point18=yq=yp*sinang + zp*cosang; wave_1_per_point19=zq=yp*cosang - zp*sinang; wave_1_per_point20=yq=yp; wave_1_per_point21=zq=zp; wave_1_per_point22= wave_1_per_point23=ang=tm*8; wave_1_per_point24=sinang=sin(ang);cosang=cos(ang); wave_1_per_point25=xp=xq*sinang + yq*cosang; wave_1_per_point26=yp=xq*cosang - yq*sinang; wave_1_per_point27=zp=zq; wave_1_per_point28= wave_1_per_point29=//forearm movement; wave_1_per_point30=zp=zp-0.3; wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_1_per_point32=sinang=sin(ang);cosang=cos(ang); wave_1_per_point33=xq=xp; wave_1_per_point34=yq=yp*sinang + zp*cosang; wave_1_per_point35=zq=yp*cosang - zp*sinang; wave_1_per_point36= wave_1_per_point37=//upper arm twist wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_1_per_point39=sinang=sin(ang);cosang=cos(ang); wave_1_per_point40=xp=xq*sinang + yq*cosang; wave_1_per_point41=yp=xq*cosang - yq*sinang; wave_1_per_point42=zp=zq; wave_1_per_point43= wave_1_per_point44=//upper arm outward; wave_1_per_point45=zp=zp-0.35; wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_1_per_point47=sinang=sin(ang);cosang=cos(ang); wave_1_per_point48=xq=xp*sinang + zp*cosang; wave_1_per_point49=yq=yp; wave_1_per_point50=zq=xp*cosang - zp*sinang; wave_1_per_point51= wave_1_per_point52=//upper arm up down; wave_1_per_point53=ang=cos(tm)*0.5 - 0.5; wave_1_per_point54=sinang=sin(ang);cosang=cos(ang); wave_1_per_point55=xp=xq; wave_1_per_point56=yp=yq*cosang - zq*sinang; wave_1_per_point57=zp=yq*sinang + zq*cosang; wave_1_per_point58= wave_1_per_point59=//xp=xq;yp=yq;zp=zq; wave_1_per_point60= wave_1_per_point61= wave_1_per_point62=//project into screenspace and draw on screen wave_1_per_point63=zp=zp+2; wave_1_per_point64=xs=xp/zp; wave_1_per_point65=ys=yp/zp; wave_1_per_point66= wave_1_per_point67=x=xs+0.5; wave_1_per_point68=y=ys*1.3+0.5; wave_1_per_point69= wave_1_per_point70= wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_1_per_point72=a=a*a; wave_1_per_point73= wave_1_per_point74= wave_1_per_point75=b=b+pow(1-sample,2)*0.3; wave_1_per_point76= wave_1_per_point77=r1=t1; wave_1_per_point78=g1=t2; wave_1_per_point79=b1=t3; wave_1_per_point80=r2=t4; wave_1_per_point81=g2=t5; wave_1_per_point82=b2=t6; wave_1_per_point83= wave_1_per_point84=r=r1*flip + r2*(1-flip); wave_1_per_point85=g=g1*flip + g2*(1-flip); wave_1_per_point86=b=b1*flip + b2*(1-flip); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=0.600000 wavecode_2_b=0.100000 wavecode_2_a=1.000000 wave_2_per_frame1=t1=sin(time)*0.5+0.5; wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_2_per_frame4= wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_2_per_frame8= wave_2_per_frame9= wave_2_per_frame10=t8= int( sin(time*2)*2 + 3); wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.2; wave_2_per_point3=tm=q1 + phs; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//wrist movement; wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5; wave_2_per_point14= wave_2_per_point15=xq=xp; wave_2_per_point16=sinang=sin(ang);cosang=cos(ang); wave_2_per_point17=yq=yp*sinang + zp*cosang; wave_2_per_point18=zq=yp*cosang - zp*sinang; wave_2_per_point19=yq=yp; wave_2_per_point20=zq=zp; wave_2_per_point21= wave_2_per_point22=ang=tm*8 + 1; wave_2_per_point23=sinang=sin(ang);cosang=cos(ang); wave_2_per_point24=xp=xq*sinang + yq*cosang; wave_2_per_point25=yp=xq*cosang - yq*sinang; wave_2_per_point26=zp=zq; wave_2_per_point27= wave_2_per_point28=//forearm movement; wave_2_per_point29=zp=zp-0.3; wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_2_per_point31=sinang=sin(ang);cosang=cos(ang); wave_2_per_point32=xq=xp; wave_2_per_point33=yq=yp*sinang + zp*cosang; wave_2_per_point34=zq=yp*cosang - zp*sinang; wave_2_per_point35= wave_2_per_point36=//upper arm twist wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_2_per_point38=sinang=sin(ang);cosang=cos(ang); wave_2_per_point39=xp=xq*sinang + yq*cosang; wave_2_per_point40=yp=xq*cosang - yq*sinang; wave_2_per_point41=zp=zq; wave_2_per_point42= wave_2_per_point43=//upper arm outward; wave_2_per_point44=zp=zp-0.35; wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_2_per_point46=sinang=sin(ang);cosang=cos(ang); wave_2_per_point47=xq=xp*sinang + zp*cosang; wave_2_per_point48=yq=yp; wave_2_per_point49=zq=xp*cosang - zp*sinang; wave_2_per_point50= wave_2_per_point51=//upper arm up down; wave_2_per_point52=ang=cos(tm)*0.5 - 0.5; wave_2_per_point53=sinang=sin(ang);cosang=cos(ang); wave_2_per_point54=xp=xq; wave_2_per_point55=yp=yq*cosang - zq*sinang; wave_2_per_point56=zp=yq*sinang + zq*cosang; wave_2_per_point57= wave_2_per_point58=//xp=xq;yp=yq;zp=zq; wave_2_per_point59= wave_2_per_point60= wave_2_per_point61=//project into screenspace and draw on screen wave_2_per_point62=zp=zp+2; wave_2_per_point63=xs=xp/zp; wave_2_per_point64=ys=yp/zp; wave_2_per_point65= wave_2_per_point66=x=xs+0.5; wave_2_per_point67=y=ys*1.3+0.5; wave_2_per_point68= wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample); wave_2_per_point70= wave_2_per_point71= wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 ); wave_2_per_point73= wave_2_per_point74= wave_2_per_point75=r=t4; wave_2_per_point76=g=t5; wave_2_per_point77=b=t6; wave_2_per_point78= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=0.300000 wavecode_3_b=0.100000 wavecode_3_a=1.000000 wave_3_per_frame1=t1=sin(time)*0.5+0.5; wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_3_per_frame4= wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_3_per_frame8= wave_3_per_frame9= wave_3_per_frame10=t8= int( sin(time*2)*2 + 3); wave_3_per_point1=n=sample*6.283; wave_3_per_point2=phs=-sample * 0.2; wave_3_per_point3=tm=q1 + phs; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_3_per_point10=yp=-yp; wave_3_per_point11=zp=0; wave_3_per_point12= wave_3_per_point13=//wrist movement; wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_3_per_point15= wave_3_per_point16=sinang=sin(ang);cosang=cos(ang); wave_3_per_point17=xq=xp; wave_3_per_point18=yq=yp*sinang + zp*cosang; wave_3_per_point19=zq=yp*cosang - zp*sinang; wave_3_per_point20=yq=yp; wave_3_per_point21=zq=zp; wave_3_per_point22= wave_3_per_point23=ang=tm*8+1; wave_3_per_point24=sinang=sin(ang);cosang=cos(ang); wave_3_per_point25=xp=xq*sinang + yq*cosang; wave_3_per_point26=yp=xq*cosang - yq*sinang; wave_3_per_point27=zp=zq; wave_3_per_point28= wave_3_per_point29=//forearm movement; wave_3_per_point30=zp=zp-0.3; wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_3_per_point32=sinang=sin(ang);cosang=cos(ang); wave_3_per_point33=xq=xp; wave_3_per_point34=yq=yp*sinang + zp*cosang; wave_3_per_point35=zq=yp*cosang - zp*sinang; wave_3_per_point36= wave_3_per_point37=//upper arm twist wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_3_per_point39=sinang=sin(ang);cosang=cos(ang); wave_3_per_point40=xp=xq*sinang + yq*cosang; wave_3_per_point41=yp=xq*cosang - yq*sinang; wave_3_per_point42=zp=zq; wave_3_per_point43= wave_3_per_point44=//upper arm outward; wave_3_per_point45=zp=zp-0.35; wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_3_per_point47=sinang=sin(ang);cosang=cos(ang); wave_3_per_point48=xq=xp*sinang + zp*cosang; wave_3_per_point49=yq=yp; wave_3_per_point50=zq=xp*cosang - zp*sinang; wave_3_per_point51= wave_3_per_point52=//upper arm up down; wave_3_per_point53=ang=cos(tm)*0.5 - 0.5; wave_3_per_point54=sinang=sin(ang);cosang=cos(ang); wave_3_per_point55=xp=xq; wave_3_per_point56=yp=yq*cosang - zq*sinang; wave_3_per_point57=zp=yq*sinang + zq*cosang; wave_3_per_point58= wave_3_per_point59=//xp=xq;yp=yq;zp=zq; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=//project into screenspace and draw on screen wave_3_per_point63=zp=zp+2; wave_3_per_point64=xs=xp/zp; wave_3_per_point65=ys=yp/zp; wave_3_per_point66= wave_3_per_point67=x=xs+0.5; wave_3_per_point68=y=ys*1.3+0.5; wave_3_per_point69= wave_3_per_point70= wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_3_per_point72=a=a*a; wave_3_per_point73= wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 ); wave_3_per_point75= wave_3_per_point76= wave_3_per_point77=r=t4; wave_3_per_point78=g=t5; wave_3_per_point79=b=t6; shapecode_0_enabled=0 shapecode_0_sides=5 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=1.067790 shapecode_0_ang=0.753982 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.779769 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=ang=sin(q1*0.15); shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5; shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=5 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.038091 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.600000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 shape_3_per_frame1=tm=q1; shape_3_per_frame2= shape_3_per_frame3=xp=0; shape_3_per_frame4=yp=0.1; shape_3_per_frame5=zp=0; shape_3_per_frame6= shape_3_per_frame7=//wrist movement; shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5; shape_3_per_frame9= shape_3_per_frame10=xq=xp; shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame12=yq=yp*sinang + zp*cosang; shape_3_per_frame13=zq=yp*cosang - zp*sinang; shape_3_per_frame14=yq=yp; shape_3_per_frame15=zq=zp; shape_3_per_frame16= shape_3_per_frame17=ang=tm*8; shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame19=xp=xq*sinang + yq*cosang; shape_3_per_frame20=yp=xq*cosang - yq*sinang; shape_3_per_frame21=zp=zq; shape_3_per_frame22= shape_3_per_frame23=//forearm movement; shape_3_per_frame24=zp=zp-0.3; shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5; shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame27=xq=xp; shape_3_per_frame28=yq=yp*sinang + zp*cosang; shape_3_per_frame29=zq=yp*cosang - zp*sinang; shape_3_per_frame30= shape_3_per_frame31=//upper arm twist shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5); shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame34=xp=xq*sinang + yq*cosang; shape_3_per_frame35=yp=xq*cosang - yq*sinang; shape_3_per_frame36=zp=zq; shape_3_per_frame37= shape_3_per_frame38=//upper arm outward; shape_3_per_frame39=zp=zp-0.35; shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05; shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame42=xq=xp*sinang + zp*cosang; shape_3_per_frame43=yq=yp; shape_3_per_frame44=zq=xp*cosang - zp*sinang; shape_3_per_frame45= shape_3_per_frame46=//upper arm up down; shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5; shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame49=xp=xq; shape_3_per_frame50=yp=yq*cosang - zq*sinang; shape_3_per_frame51=zp=yq*sinang + zq*cosang; shape_3_per_frame52= shape_3_per_frame53=//xp=xq;yp=yq;zp=zq; shape_3_per_frame54= shape_3_per_frame55= shape_3_per_frame56=//project into screenspace and draw on screen shape_3_per_frame57=zp=zp+2; shape_3_per_frame58=xs=xp/zp; shape_3_per_frame59=ys=yp/zp; shape_3_per_frame60= shape_3_per_frame61=x=xs+0.5; shape_3_per_frame62=y=ys*1.3+0.5; shape_3_per_frame63= shape_3_per_frame64= shape_3_per_frame65= shape_3_per_frame66= per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0; per_frame_init_8=warp=0 per_frame_init_9= per_frame_1=zoom=1; per_frame_2=//krash's beat detection code per_frame_3=volume = 0.3*(bass+mid+att); per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_7=peakbass_att = max(bass_att,peakbass_att); per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_13=beatcounter = beatcounter + beat; per_frame_14=mode = if(beat*equal(beatcounter%2,0),1-mode,mode); per_frame_15=flip = 2*mode-1; per_frame_16=monitor=flip; per_frame_17=q8=flip; per_frame_18= per_frame_19= per_frame_20=decay=1; per_frame_21=zoom=1.002; per_frame_22= per_frame_23=vol=(bass_att+mid_att+treb_att)*0.25; per_frame_24=vol=vol*vol; per_frame_25=mtime=mtime+vol*0.4*flip*(37/fps); per_frame_26= per_frame_27=q1=mtime*0.4; per_frame_28= per_frame_29=warp=0.0; per_frame_30= per_frame_31=cx=sin(mtime*0.2)*0.4 + 0.5; per_frame_32=cy=sin(mtime*0.33); per_frame_33=cys=sign(cy); per_frame_34=cy=cy*cy*cys; per_frame_35=cy=cy*0.4+0.5; per_frame_36= per_pixel_1=//tm=time+(sin(time)*rad); per_pixel_2=//var=tan(time)*treb*treb; per_pixel_3=var=-2*treb*treb*0.75; per_pixel_4= per_pixel_5=rdd=max( abs(x-0.5) , abs(y-0.5) )*4; per_pixel_6=zm=1+(rdd/40)+(var/40); per_pixel_7= per_pixel_8=sx=zm; per_pixel_9=sy=zm; per_pixel_10=//rot=((rad/100)*var)*sin(time);