MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=2.853 fZoomExponent=1.00000 fShader=0.000 zoom=1.05101 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=0.000 nMotionVectorsY=43.200 mv_dx=0.000 mv_dy=0.000 mv_l=1.000 mv_r=1.000 mv_g=0.910 mv_b=0.710 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.100 wavecode_0_g=1.000 wavecode_0_b=0.700 wavecode_0_a=1.000 wave_0_per_frame1=t1=sin(time)*0.5+0.5; wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_0_per_frame4= wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q32 + phs; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//wrist movement; wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5; wave_0_per_point14= wave_0_per_point15=xq=xp; wave_0_per_point16=sinang=sin(ang);cosang=cos(ang); wave_0_per_point17=yq=yp*sinang + zp*cosang; wave_0_per_point18=zq=yp*cosang - zp*sinang; wave_0_per_point19=yq=yp; wave_0_per_point20=zq=zp; wave_0_per_point21= wave_0_per_point22=ang=tm*8; wave_0_per_point23=sinang=sin(ang);cosang=cos(ang); wave_0_per_point24=xp=xq*sinang + yq*cosang; wave_0_per_point25=yp=xq*cosang - yq*sinang; wave_0_per_point26=zp=zq; wave_0_per_point27= wave_0_per_point28=//forearm movement; wave_0_per_point29=zp=zp-0.3; wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_0_per_point31=sinang=sin(ang);cosang=cos(ang); wave_0_per_point32=xq=xp; wave_0_per_point33=yq=yp*sinang + zp*cosang; wave_0_per_point34=zq=yp*cosang - zp*sinang; wave_0_per_point35= wave_0_per_point36=//upper arm twist wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_0_per_point38=sinang=sin(ang);cosang=cos(ang); wave_0_per_point39=xp=xq*sinang + yq*cosang; wave_0_per_point40=yp=xq*cosang - yq*sinang; wave_0_per_point41=zp=zq; wave_0_per_point42= wave_0_per_point43=//upper arm outward; wave_0_per_point44=zp=zp-0.35; wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_0_per_point46=sinang=sin(ang);cosang=cos(ang); wave_0_per_point47=xq=xp*sinang + zp*cosang; wave_0_per_point48=yq=yp; wave_0_per_point49=zq=xp*cosang - zp*sinang; wave_0_per_point50= wave_0_per_point51=//upper arm up down; wave_0_per_point52=ang=cos(tm)*0.5 - 0.5; wave_0_per_point53=sinang=sin(ang);cosang=cos(ang); wave_0_per_point54=xp=xq; wave_0_per_point55=yp=yq*cosang - zq*sinang; wave_0_per_point56=zp=yq*sinang + zq*cosang; wave_0_per_point57= wave_0_per_point58=//xp=xq;yp=yq;zp=zq; wave_0_per_point59= wave_0_per_point60= wave_0_per_point61=//project into screenspace and draw on screen wave_0_per_point62=zp=zp+2; wave_0_per_point63=xs=xp/zp; wave_0_per_point64=ys=yp/zp; wave_0_per_point65= wave_0_per_point66=x=xs+0.5; wave_0_per_point67=y=ys*1.3+0.5; wave_0_per_point68= wave_0_per_point69= wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample); wave_0_per_point71=a=a*a; wave_0_per_point72= wave_0_per_point73=b=b+pow(1-sample,2)*0.3; wave_0_per_point74= wave_0_per_point75= wave_0_per_point76= wave_0_per_point77=r1=t1; wave_0_per_point78=g1=t2; wave_0_per_point79=b1=t3; wave_0_per_point80=r2=t4; wave_0_per_point81=g2=t5; wave_0_per_point82=b2=t6; wave_0_per_point83= wave_0_per_point84=r=r1*flip + r2*(1-flip); wave_0_per_point85=g=g1*flip + g2*(1-flip); wave_0_per_point86=b=b1*flip + b2*(1-flip); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_per_frame1=t1=sin(time)*0.5+0.5; wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_1_per_frame4= wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.2; wave_1_per_point3=tm=q32 + phs; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_1_per_point10=yp=-yp; wave_1_per_point11=zp=0; wave_1_per_point12= wave_1_per_point13=//wrist movement; wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_1_per_point15= wave_1_per_point16=sinang=sin(ang);cosang=cos(ang); wave_1_per_point17=xq=xp; wave_1_per_point18=yq=yp*sinang + zp*cosang; wave_1_per_point19=zq=yp*cosang - zp*sinang; wave_1_per_point20=yq=yp; wave_1_per_point21=zq=zp; wave_1_per_point22= wave_1_per_point23=ang=tm*8; wave_1_per_point24=sinang=sin(ang);cosang=cos(ang); wave_1_per_point25=xp=xq*sinang + yq*cosang; wave_1_per_point26=yp=xq*cosang - yq*sinang; wave_1_per_point27=zp=zq; wave_1_per_point28= wave_1_per_point29=//forearm movement; wave_1_per_point30=zp=zp-0.3; wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_1_per_point32=sinang=sin(ang);cosang=cos(ang); wave_1_per_point33=xq=xp; wave_1_per_point34=yq=yp*sinang + zp*cosang; wave_1_per_point35=zq=yp*cosang - zp*sinang; wave_1_per_point36= wave_1_per_point37=//upper arm twist wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_1_per_point39=sinang=sin(ang);cosang=cos(ang); wave_1_per_point40=xp=xq*sinang + yq*cosang; wave_1_per_point41=yp=xq*cosang - yq*sinang; wave_1_per_point42=zp=zq; wave_1_per_point43= wave_1_per_point44=//upper arm outward; wave_1_per_point45=zp=zp-0.35; wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_1_per_point47=sinang=sin(ang);cosang=cos(ang); wave_1_per_point48=xq=xp*sinang + zp*cosang; wave_1_per_point49=yq=yp; wave_1_per_point50=zq=xp*cosang - zp*sinang; wave_1_per_point51= wave_1_per_point52=//upper arm up down; wave_1_per_point53=ang=cos(tm)*0.5 - 0.5; wave_1_per_point54=sinang=sin(ang);cosang=cos(ang); wave_1_per_point55=xp=xq; wave_1_per_point56=yp=yq*cosang - zq*sinang; wave_1_per_point57=zp=yq*sinang + zq*cosang; wave_1_per_point58= wave_1_per_point59=//xp=xq;yp=yq;zp=zq; wave_1_per_point60= wave_1_per_point61= wave_1_per_point62=//project into screenspace and draw on screen wave_1_per_point63=zp=zp+2; wave_1_per_point64=xs=xp/zp; wave_1_per_point65=ys=yp/zp; wave_1_per_point66= wave_1_per_point67=x=xs+0.5; wave_1_per_point68=y=ys*1.3+0.5; wave_1_per_point69= wave_1_per_point70= wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_1_per_point72=a=a*a; wave_1_per_point73= wave_1_per_point74= wave_1_per_point75=b=b+pow(1-sample,2)*0.3; wave_1_per_point76= wave_1_per_point77=r1=t1; wave_1_per_point78=g1=t2; wave_1_per_point79=b1=t3; wave_1_per_point80=r2=t4; wave_1_per_point81=g2=t5; wave_1_per_point82=b2=t6; wave_1_per_point83= wave_1_per_point84=r=r1*flip + r2*(1-flip); wave_1_per_point85=g=g1*flip + g2*(1-flip); wave_1_per_point86=b=b1*flip + b2*(1-flip); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.600 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_frame1=t1=sin(time)*0.5+0.5; wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_2_per_frame4= wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_2_per_frame8= wave_2_per_frame9= wave_2_per_frame10=t8= int( sin(time*2)*2 + 3); wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.2; wave_2_per_point3=tm=q32 + phs; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//wrist movement; wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5; wave_2_per_point14= wave_2_per_point15=xq=xp; wave_2_per_point16=sinang=sin(ang);cosang=cos(ang); wave_2_per_point17=yq=yp*sinang + zp*cosang; wave_2_per_point18=zq=yp*cosang - zp*sinang; wave_2_per_point19=yq=yp; wave_2_per_point20=zq=zp; wave_2_per_point21= wave_2_per_point22=ang=tm*8 + 1; wave_2_per_point23=sinang=sin(ang);cosang=cos(ang); wave_2_per_point24=xp=xq*sinang + yq*cosang; wave_2_per_point25=yp=xq*cosang - yq*sinang; wave_2_per_point26=zp=zq; wave_2_per_point27= wave_2_per_point28=//forearm movement; wave_2_per_point29=zp=zp-0.3; wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_2_per_point31=sinang=sin(ang);cosang=cos(ang); wave_2_per_point32=xq=xp; wave_2_per_point33=yq=yp*sinang + zp*cosang; wave_2_per_point34=zq=yp*cosang - zp*sinang; wave_2_per_point35= wave_2_per_point36=//upper arm twist wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_2_per_point38=sinang=sin(ang);cosang=cos(ang); wave_2_per_point39=xp=xq*sinang + yq*cosang; wave_2_per_point40=yp=xq*cosang - yq*sinang; wave_2_per_point41=zp=zq; wave_2_per_point42= wave_2_per_point43=//upper arm outward; wave_2_per_point44=zp=zp-0.35; wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_2_per_point46=sinang=sin(ang);cosang=cos(ang); wave_2_per_point47=xq=xp*sinang + zp*cosang; wave_2_per_point48=yq=yp; wave_2_per_point49=zq=xp*cosang - zp*sinang; wave_2_per_point50= wave_2_per_point51=//upper arm up down; wave_2_per_point52=ang=cos(tm)*0.5 - 0.5; wave_2_per_point53=sinang=sin(ang);cosang=cos(ang); wave_2_per_point54=xp=xq; wave_2_per_point55=yp=yq*cosang - zq*sinang; wave_2_per_point56=zp=yq*sinang + zq*cosang; wave_2_per_point57= wave_2_per_point58=//xp=xq;yp=yq;zp=zq; wave_2_per_point59= wave_2_per_point60= wave_2_per_point61=//project into screenspace and draw on screen wave_2_per_point62=zp=zp+2; wave_2_per_point63=xs=xp/zp; wave_2_per_point64=ys=yp/zp; wave_2_per_point65= wave_2_per_point66=x=xs+0.5; wave_2_per_point67=y=ys*1.3+0.5; wave_2_per_point68= wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample); wave_2_per_point70= wave_2_per_point71= wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 ); wave_2_per_point73= wave_2_per_point74= wave_2_per_point75=r=t4; wave_2_per_point76=g=t5; wave_2_per_point77=b=t6; wave_2_per_point78= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_frame1=t1=sin(time)*0.5+0.5; wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_3_per_frame4= wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_3_per_frame8= wave_3_per_frame9= wave_3_per_frame10=t8= int( sin(time*2)*2 + 3); wave_3_per_point1=n=sample*6.283; wave_3_per_point2=phs=-sample * 0.2; wave_3_per_point3=tm=q32 + phs; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_3_per_point10=yp=-yp; wave_3_per_point11=zp=0; wave_3_per_point12= wave_3_per_point13=//wrist movement; wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_3_per_point15= wave_3_per_point16=sinang=sin(ang);cosang=cos(ang); wave_3_per_point17=xq=xp; wave_3_per_point18=yq=yp*sinang + zp*cosang; wave_3_per_point19=zq=yp*cosang - zp*sinang; wave_3_per_point20=yq=yp; wave_3_per_point21=zq=zp; wave_3_per_point22= wave_3_per_point23=ang=tm*8+1; wave_3_per_point24=sinang=sin(ang);cosang=cos(ang); wave_3_per_point25=xp=xq*sinang + yq*cosang; wave_3_per_point26=yp=xq*cosang - yq*sinang; wave_3_per_point27=zp=zq; wave_3_per_point28= wave_3_per_point29=//forearm movement; wave_3_per_point30=zp=zp-0.3; wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_3_per_point32=sinang=sin(ang);cosang=cos(ang); wave_3_per_point33=xq=xp; wave_3_per_point34=yq=yp*sinang + zp*cosang; wave_3_per_point35=zq=yp*cosang - zp*sinang; wave_3_per_point36= wave_3_per_point37=//upper arm twist wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_3_per_point39=sinang=sin(ang);cosang=cos(ang); wave_3_per_point40=xp=xq*sinang + yq*cosang; wave_3_per_point41=yp=xq*cosang - yq*sinang; wave_3_per_point42=zp=zq; wave_3_per_point43= wave_3_per_point44=//upper arm outward; wave_3_per_point45=zp=zp-0.35; wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_3_per_point47=sinang=sin(ang);cosang=cos(ang); wave_3_per_point48=xq=xp*sinang + zp*cosang; wave_3_per_point49=yq=yp; wave_3_per_point50=zq=xp*cosang - zp*sinang; wave_3_per_point51= wave_3_per_point52=//upper arm up down; wave_3_per_point53=ang=cos(tm)*0.5 - 0.5; wave_3_per_point54=sinang=sin(ang);cosang=cos(ang); wave_3_per_point55=xp=xq; wave_3_per_point56=yp=yq*cosang - zq*sinang; wave_3_per_point57=zp=yq*sinang + zq*cosang; wave_3_per_point58= wave_3_per_point59=//xp=xq;yp=yq;zp=zq; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=//project into screenspace and draw on screen wave_3_per_point63=zp=zp+2; wave_3_per_point64=xs=xp/zp; wave_3_per_point65=ys=yp/zp; wave_3_per_point66= wave_3_per_point67=x=xs+0.5; wave_3_per_point68=y=ys*1.3+0.5; wave_3_per_point69= wave_3_per_point70= wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_3_per_point72=a=a*a; wave_3_per_point73= wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 ); wave_3_per_point75= wave_3_per_point76= wave_3_per_point77=r=t4; wave_3_per_point78=g=t5; wave_3_per_point79=b=t6; shapecode_0_enabled=0 shapecode_0_sides=5 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=1.06779 shapecode_0_ang=0.75398 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.77977 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ang=sin(q1*0.15); shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5; shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=5 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.03809 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.600 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=tm=q1; shape_3_per_frame2= shape_3_per_frame3=xp=0; shape_3_per_frame4=yp=0.1; shape_3_per_frame5=zp=0; shape_3_per_frame6= shape_3_per_frame7=//wrist movement; shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5; shape_3_per_frame9= shape_3_per_frame10=xq=xp; shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame12=yq=yp*sinang + zp*cosang; shape_3_per_frame13=zq=yp*cosang - zp*sinang; shape_3_per_frame14=yq=yp; shape_3_per_frame15=zq=zp; shape_3_per_frame16= shape_3_per_frame17=ang=tm*8; shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame19=xp=xq*sinang + yq*cosang; shape_3_per_frame20=yp=xq*cosang - yq*sinang; shape_3_per_frame21=zp=zq; shape_3_per_frame22= shape_3_per_frame23=//forearm movement; shape_3_per_frame24=zp=zp-0.3; shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5; shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame27=xq=xp; shape_3_per_frame28=yq=yp*sinang + zp*cosang; shape_3_per_frame29=zq=yp*cosang - zp*sinang; shape_3_per_frame30= shape_3_per_frame31=//upper arm twist shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5); shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame34=xp=xq*sinang + yq*cosang; shape_3_per_frame35=yp=xq*cosang - yq*sinang; shape_3_per_frame36=zp=zq; shape_3_per_frame37= shape_3_per_frame38=//upper arm outward; shape_3_per_frame39=zp=zp-0.35; shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05; shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame42=xq=xp*sinang + zp*cosang; shape_3_per_frame43=yq=yp; shape_3_per_frame44=zq=xp*cosang - zp*sinang; shape_3_per_frame45= shape_3_per_frame46=//upper arm up down; shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5; shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame49=xp=xq; shape_3_per_frame50=yp=yq*cosang - zq*sinang; shape_3_per_frame51=zp=yq*sinang + zq*cosang; shape_3_per_frame52= shape_3_per_frame53=//xp=xq;yp=yq;zp=zq; shape_3_per_frame54= shape_3_per_frame55= shape_3_per_frame56=//project into screenspace and draw on screen shape_3_per_frame57=zp=zp+2; shape_3_per_frame58=xs=xp/zp; shape_3_per_frame59=ys=yp/zp; shape_3_per_frame60= shape_3_per_frame61=x=xs+0.5; shape_3_per_frame62=y=ys*1.3+0.5; shape_3_per_frame63= shape_3_per_frame64= shape_3_per_frame65= shape_3_per_frame66= per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) ); per_frame_4= per_frame_5= per_frame_6=volz = (bass+treb+mid)*.25; per_frame_7=volz = volz*volz; per_frame_8=mtime = .05+mtime + .1*volz; per_frame_9=q32 = .3*mtime; per_pixel_1=dx=0.01*cos(ang+1.57); per_pixel_2=dy=-0.01*sin(ang+1.57); warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` warp_6=` // feather pen warp_7=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz); warp_8=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz); warp_9=` warp_10=` // darken over time warp_11=` ret -= 0.03; warp_12=`} comp_1=` comp_2=`shader_body comp_3=`{ comp_4=` ret = tex2D(sampler_main, uv).xyz; comp_5=` //ret = max( ret, tex2D(sampler_main, 1-uv).zyx ); comp_6=` comp_7=` float L = lum(ret); comp_8=` float use_tex = 1 - saturate(L*10-1); comp_9=` comp_10=`//mirror code by flexi comp_11=`float2 uv2 =(6+2*roam_sin)*float2(1-uv.x,uv.y)-roam_sin; comp_12=`float2 m = floor(frac(uv2*0.5)*2); comp_13=`uv2 = frac(uv2)*(1-m) + (m)*frac(1-uv2); comp_14=` comp_15=`//texture/drop shadow code by Geiss comp_16=` float3 tex = .2+GetBlur1(uv2).yzx; comp_17=` tex = (tex-.25*GetBlur3(uv))*tex; comp_18=` // shadow: comp_19=` float L2 = lum(GetBlur2(uv - 0.01)); comp_20=` tex *= 1-saturate(L2*5); comp_21=` ret = lerp(ret, tex, use_tex); comp_22=` comp_23=` ret *= 1.70; //old gamma effect comp_24=` comp_25=` comp_26=` comp_27=`}