MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.740724 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=1.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=0.000000 ob_b=1.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=0.000000 wavecode_0_g=0.500000 wavecode_0_b=1.000000 wavecode_0_a=0.900000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%2; wave_0_per_point2= wave_0_per_point3=xi = value1*k1 + xi*(1-k1); wave_0_per_point4=yi = value2*(1-k1) + yi*k1; wave_0_per_point5= wave_0_per_point6=x = .5 + xi/2; wave_0_per_point7=y = .5 + yi/2; wave_0_per_point8= wave_0_per_point9= wave_0_per_point10=a = bass + mid + treb ; wave_0_per_point11=a = a/10 * sqrt(xi*xi+yi*yi); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_per_point1=x0 = .5 + (-1) * q1/1; wave_2_per_point2=y0 = .0 - (-1)* .5; wave_2_per_point3= wave_2_per_point4=//x0 = .5; y0 = .5; wave_2_per_point5= wave_2_per_point6=k1 = int(100.0*sample); wave_2_per_point7=k2 = int(100.0*sample+1); wave_2_per_point8=k1 = k1%2; wave_2_per_point9=f1 = rand(100)/200-.25; wave_2_per_point10=f2 = rand(100)/200-.25; wave_2_per_point11= wave_2_per_point12=x = x0 + k1* f1;; wave_2_per_point13=y = y0 + k1* f2; wave_2_per_point14=a = k2%2 /4; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.710000 shapecode_0_y=0.500000 shapecode_0_rad=0.657209 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.391734 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.800000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.264578 shapecode_1_ang=0.000000 shapecode_1_tex_ang=1.445100 shapecode_1_tex_zoom=1.493308 shapecode_1_r=0.700000 shapecode_1_g=0.400000 shapecode_1_b=0.000000 shapecode_1_a=0.010000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=0 shapecode_2_sides=44 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=1.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(10)/10; shape_2_per_frame2=y = rand(10)/10; shape_2_per_frame3= shape_2_per_frame4=r = 0; shape_2_per_frame5=g = 0; shape_2_per_frame6=b = 0; shape_2_per_frame7= shape_2_per_frame8=r2= .5; shape_2_per_frame9=b2 = 0; shape_2_per_frame10=g2 = 0; shape_2_per_frame11=a = 0; a2 = 1; shape_2_per_frame12=rad = bass_att/30; shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=p3 = 0; per_frame_init_2=t_rel = 0; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=monitor = index4; per_frame_13= per_frame_14=q20 = avg; per_frame_15=q21 = beat; per_frame_16=q22 = peak; per_frame_17=q23 = index; per_frame_18=q24 = is_beat; per_frame_19=q26 = bass_att + mid_att + treb_att+1; per_frame_20= per_frame_21=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_22= per_frame_23=k1 = is_beat*equal(index,0); per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_26=p3 = dec_med * p3+ (1-dec_med)*p2; per_frame_27=rott = p3 * 3.14159265359/2; per_frame_28= per_frame_29= per_frame_30=q27 = 8-index; per_frame_31=q28 = index2+1; per_frame_32= per_frame_33=//q28 = sin(time)+1; per_frame_34= per_frame_35=q1 = cos(rott); per_frame_36=q2 = sin(rott); per_frame_37=q3 = -q2; per_frame_38=q4 = q1; per_frame_39= per_frame_40=t_rel = t_rel + .02*30/fps*q1*q1; per_frame_41= per_frame_42=q5 = cos(t_rel); per_frame_43=q6 = sin(t_rel); per_frame_44=q7 = -q6; per_frame_45=q8 = q5; per_frame_46= per_frame_47=movez = movez + .02*30/fps / ((1.4-q5)*(1.4-q5)); per_frame_48=q30 = movez; per_frame_49= per_frame_50= per_frame_51=zoom = 1.0; per_pixel_1=dx = 0*q28/8; warp_1=`sampler sampler_pw_noise_lq; warp_2=` warp_3=`float2 rs; warp_4=`float3 noise, ret1; warp_5=` warp_6=`shader_body { warp_7=`float2 p0 = -.0*float2(q6,q6); warp_8=`uv = mul(uv,float2x2(_qb)); warp_9=` warp_10=` warp_11=`float corr = texsize.xy*texsize_noise_lq.zw; warp_12=`float2 uv1 = (uv-.5+p0 ); warp_13=` warp_14=`float h1 = .4; warp_15=` warp_16=`float z = +h1/abs(uv1.y); warp_17=`rs.x = uv1.x * z; warp_18=`rs.y = z + q30; warp_19=`noise = tex2D(sampler_pw_noise_lq,rs/32); warp_20=`noise *= (noise >= .9); warp_21=`noise *= 1+.5*(lum(tex2D(sampler_noise_hq,16*rs))-.5); warp_22=`ret1 = noise; warp_23=` warp_24=`z = 3*h1/abs(uv1.y); warp_25=`rs.x = uv1.x * z; warp_26=`rs.y = z + q30; warp_27=`noise = tex2D(sampler_pw_noise_lq,rs/32); warp_28=`noise *= (noise >= .9); warp_29=`ret1 += noise; warp_30=` warp_31=`z = h1/abs(uv1.x); warp_32=`rs.y = uv1.y * z; warp_33=`rs.x = z + q30; warp_34=`noise = tex2D(sampler_pw_noise_lq,rs/32); warp_35=`noise *= (noise >= .9); warp_36=`noise *= 1+.5*(lum(tex2D(sampler_noise_hq,16*rs))-.5); warp_37=`ret1 += noise; warp_38=` warp_39=`z = 3*h1/abs(uv1.x); warp_40=`rs.y = uv1.y * z; warp_41=`rs.x = z + q30; warp_42=`noise = tex2D(sampler_pw_noise_lq,rs/32); warp_43=`noise *= (noise >= .9); warp_44=`ret1 += noise; warp_45=` warp_46=` warp_47=`ret = ret1; warp_48=`} comp_1=`float2 rs; comp_2=`sampler sampler_clouds2; comp_3=`float4 texsize_clouds2; comp_4=`shader_body comp_5=`{ comp_6=`uv *= aspect.xy; comp_7=`float2 uv1 = (uv-.5); comp_8=` comp_9=`float2 hor = float2 (texsize.z,0); comp_10=`float2 ver = float2 (0,texsize.w); comp_11=`float dx = lum(GetPixel (uv-hor)) - lum(GetPixel (uv+hor)); comp_12=`float dy = lum(GetPixel (uv-ver)) - lum(GetPixel (uv+ver)); comp_13=`float2 dz = float2 (dx,dy); comp_14=` comp_15=`uv1 = .3*sin((uv+.02*time)*6) + .2*dz; comp_16=`float3 dots = saturate(.004*q26/length(uv1))*float3(1,.8,.4); comp_17=` comp_18=`float3 clouds = (tex2D (sampler_clouds2, uv_orig+dz)); comp_19=`clouds += lum(clouds)-.7; comp_20=` comp_21=`float3 ret1 = .1*tex2D(sampler_main, uv) ; comp_22=` comp_23=`ret = -2*ret1 + dots + .4*clouds; comp_24=` comp_25=`}