MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.980 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000 fWaveScale=27.455 fWaveSmoothing=0.500 fWaveParam=-1.000 fModWaveAlphaStart=0.400 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=0.010 fWarpScale=0.009 fZoomExponent=1.00000 fShader=10.000 zoom=1.00000 rot=0.00000 cx=0.465 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00960 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.123 ob_g=0.000 ob_b=0.100 ob_a=0.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=8.640 mv_dx=0.000 mv_dy=0.000 mv_l=1.455 mv_r=0.000 mv_g=0.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.100 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=256 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=20.35074 wavecode_0_smoothing=0.43500 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_frame1=r=r+0.5*sin(treb*1.13); wave_0_per_frame2=g=g+0.5*sin(bass*1.33); wave_0_per_frame3=b=b+0.5*sin(mid*1.23); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=256 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=100.00000 wavecode_1_smoothing=0.51000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.91000 wavecode_2_smoothing=0.45000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=0.910 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.08000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.455 shapecode_0_y=0.500 shapecode_0_rad=0.43233 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.500 shapecode_0_g=0.500 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.570 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=0.500 shapecode_0_border_a=0.000 shape_0_per_frame1=sounds=(bass+treb+mid)/3; shape_0_per_frame2= shape_0_per_frame3=rad=rad*sounds*0.6; shape_0_per_frame4= shape_0_per_frame5=r=r+sin(bass)*g; shape_0_per_frame6=g=g+sin(mid)*g; shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1); shape_0_per_frame10=y=y+0.2029*sin(time*bass*0.09); shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.13465 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.91000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.318 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1= shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23); shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37); shape_1_per_frame4= shape_1_per_frame5=sounds=(bass+mid+treb)/3; shape_1_per_frame6= shape_1_per_frame7=rad=rad*(treb+mid)/3; shape_1_per_frame8= shape_1_per_frame9=x=x+0.300*sin(time*bass); shape_1_per_frame10=y=y+0.317*cos(time*bass); shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.20047 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.500 shapecode_2_g2=0.445 shapecode_2_b2=0.940 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=0.500 shapecode_2_border_a=0.000 shape_2_per_frame1=sounds=(bass+treb+mid)/3; shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3; shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3; shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass; shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass; shape_2_per_frame6= shape_2_per_frame7=rad=rad; shape_2_per_frame8=x=x+0.243*cos(time*2.3)+sounds*0.09; shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3)); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.475 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=0.900 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=1.058; per_frame_2=zoom=1.000; per_frame_3=warp=0; per_frame_4= per_frame_5= per_frame_6=q1=(mid_att+treb_att)*0.198; per_frame_7= per_frame_8=q2=1 - min(q1,2)*0.6; per_frame_9= per_frame_10= per_frame_11=mvol=(bass_att+mid_att+treb_att)*0.33; per_frame_12=mvolB=(mvolB-0.00547) + mvol*0.00547; per_frame_13=mvolB=max(mvolB,0); per_frame_14=mvolB=min(mvolB,1); per_frame_15=q8=mvolB; per_frame_16=monitor=q8 per_frame_17= per_pixel_1=zoom=1 + (sin(ang*9 + time*0.202)*0.39 + 0.39)*0.033 warp_1=`shader_body warp_2=`{ warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with warp_4=` float1 d = 0.005; warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003; warp_10=` warp_11=` warp_12=` warp_13=` float2 v = 0.012; warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x; warp_15=` warp_16=` warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1; warp_18=` ret.x += 0.004; warp_19=` warp_20=` warp_21=`//-------------------------------- warp_22=` warp_23=` warp_24=` warp_25=`//-------------------------------- warp_26=` warp_27=` d = 0.01; warp_28=` my_uv = float2(-dy,dx)*0.045; warp_29=` warp_30=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x; warp_31=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y; warp_32=` my_uv += uv - float2(dx,dy)*0.03; warp_33=` warp_34=` warp_35=` warp_36=` v = 0.01; warp_37=` ret.y =tex2D( sampler_fw_main, my_uv).y; warp_38=` warp_39=` warp_40=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.2 + 0.0; warp_41=` ret = lerp(ret, tex2D(sampler_main,uv_orig), 0.2); //motionblur warp_42=` warp_43=`//ret = 0; warp_44=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` float L = lum(ret); comp_5=` float bw = saturate(cos(L*17 + 3 + uv.x*30)*30 - 21); comp_6=` float L2 = lum(GetBlur1(uv)); comp_7=` float bw2 = saturate(cos(L*17 + 3 + uv.x*30)*3 - 2.7); comp_8=` comp_9=` ret = float3(1.8,2.4,2.7)*ret.x + comp_10=` float3(2.8,0.3,2.5)*ret.y + comp_11=` float3(0.6,1.2,2)*ret.z; comp_12=` ret *= 0.4; comp_13=` comp_14=` ret = ret*ret * (1 + bw2*4); comp_15=` comp_16=`}